How has the entertainment/gaming sector been affected by social software? How are gamers and entertainers adapting social software to its needs?
Publications
Examples
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MUDs/MOOs
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MMRPGs e.g.:Everquest, Ultima Online
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How has the entertainment/gaming sector been affected by social software? How are gamers and entertainers adapting social software to its needs?
MUDs/MOOs
MMRPGs e.g.:Everquest, Ultima Online