Joi Ito's Web

Joi Ito's conversation with the living web.

The nomination committee (NomCom) of ICANN announced today they have chosen Njeri Rionge from Kenya for another term on the ICANN board and has added Susan Crawford to the board. I'm glad to be working with Njeri who I met on the ICANN board. Susan's one of the people who helped me understand ICANN in the before I joined the board and I'm psyched to be working with her. If you're interested in ICANN you've probably been following her blog, but if not, you should. It's one of my must read blogs.

The NomCom has also announced a number of other important ICANN positions today:

ccNSO Council - Slobodan Markovic (Serbia and Montenegro, Europe)
GNSO Council - Avri Doria (USA, North America), Sophia Bekele (Ethiopia, Africa)
Interim At Large Advisory Committee - Jacqueline Morris (Trinidad and Tobago, Latin America/Caribbean Islands), Alice Wanjira (Kenya, Africa), Siavash Shahshahani (Iran, Asia/Australia/Pacific)

The word "nomination" is a bit confusing. There is a process before they are officially board members, but for all practical purposes, they have been chosen. Congrats and thanks to the new members and to the NomCom who have been working VERY hard.


Here's a home video clip a friend sent that claims to show Paris police shooting in the suburbs. Fairly strong stuff.

Disclaimer: I do not know anything further about the site or the clip.

Google has just launched a "Usage Rights" category in their advanced search. It uses Creative Commons license to allow users to search for works which either "allow some form of re-use" or "can be freely modified, adapted or built upon". This is a great step forward and will hopefully increase the adoption of Creative Commons (CC).

On the other hand, I don't see CC mentioned on the page and having only two choices is limiting, considering the various other licenses that people are likely to use. Yahoo advanced search already has two radio buttons instead allowing you to choose "Find content I can use for commercial purposes" or "Find content I can modify, adapt, or build upon". This actually allows three choices (depending on how you count) and they have a CC logo and a link to an explanation.

I realize it takes a lot for Google to add this and I appreciate all of the work that went into getting this done. Yahoo and Google are both probably testing this feature to some extent. It would be great if you could all spread the word, try to service and give feedback to Yahoo and now Google so they continue to integrate Creative Commons into their offerings.

In addition to Google and Yahoo, there are many other services that have begun integrating Creative Commons. See the web page for more info.

20051102 03
photo from The Mirror
[004] Snowly of The World of Warcraft (Xinhua) A young girl nicknamed "Snowly" died last month after playing the online game "World of Warcraft" for several continuous days during the national day holiday. Several days before Snowly's death, the girl was said to be preparing for a relatively difficult part of the game (namely, to kill the Black Dragon Prince) and had very little rest. She told her friends that she felt very tired. A big online funeral was held for Snowly one week after her death (see photo from The Mirror).
With 4.5M users there are bound to be deaths in the World of Warcraft and gauging by the relationships I'm building with fellow gamers I can definitely see how an online funeral would be a very big deal. I often see players playing until they pass out, especially when they are questing in a group where their participation is required for the group to hold together as a team. (I've passed out a few times as well.) There is also a lot of pressure to catch up if you drop behind a group of friends in order to play your role in the quests.

However, I don't see this as a reason to bash these games. Clearly the addictive nature of these games are a risk from a productivity and health perspective, but I think that the sense of responsibility and teamwork that is built by the games exceeds this cost. I've seen a lot of coaching of young players by older players about behavior, responsibility, sharing and kindness that is crisp and makes a lot of sense in the game context, but might be lost in a conversation in the real world. Players typically stay up all night helping other players, not out of peer pressure, but out of a sense of teamwork and comradarie. The structure of the game and the rules make it very easy to measure the value of this teamwork and when a team isn't working. Most of the difficult quests require a very large group of people training and working together. It's hard to describe the sense of responsibility players gain to people who don't play, but I urge people not to discount it with playing.

I feel sorry for Snowly and everyone else whose lives are taken or ruined by games, but I think there is a social benefit. Like all new things, I think we will have to work on ways to support people who play to mitigate risks and manage addiction, but there is so much there that I hope news like this doesn't cause parents to prevent their kids from playing online games.

via Boris via Rebecca

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Defining the poor is common (The World Bank's one dollar per day level, for example)

But who are the rich?

If you can read this posting, you are likely rich.

Anyone with a university education and an income at or above the lower-middle class level for an OECD country is rich, I would argue. Being rich is more about having time and freedom to make choices about your life than bagfulls of money.

Joi's latest posting may suggest a way to measure wealth through a Technorati rating!

What is the best metric to define someone as rich?