# "Anti-Japan War Online" Game

- Author: Joichi Ito
- Date: 2005-08-26T00:36:28Z


Interfax ChinaPowerNet and China Communist Youth League develop "Anti-Japan War Online" game

Shanghai.  August 23.  INTERFAX-CHINA - PowerNet Technology, a Chinese online gaming firm, has developed a new online game in cooperation with the China Communist Youth League (CCYL) named "Anti-Japan War Online," which will begin commercial operation by the end of 2005, a PowerNet official said Tuesday.

"The game will allow players, especially younger players, to learn from history. They will get a patriotic feeling when fighting invaders to safeguard their motherland," a PowerNet Project Manager, surnamed Liu, told Interfax.

The background for "Anti-Japan War Online" is the Japanese invasion of China during World War II, from 1937 through 1945. Players are able to play simulations of key battles, but will only be able to play as the Chinese side...

The CCLY said in statement that few games on the Chinese market today generate a "national spirit" that can educate young players. As a result, the CCYL will actively partner with online gaming companies to jointly develop "patriotic" online games.

"'Anti-Japan War Online' is a patriotic online game that is both interesting and instructive, and can attract and guide young players," Chen Xiao, the CCLY official in charge of partnerships with online gaming firms, told Interfax...I can imagine this game will be very popular. I wonder if they will let Japanese register to play. Is there any news about this in China? Do most people in China think this is a "good" thing? I'm very curious to see how the history is portrayed.

via Metafilter





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#### Categories

Games, Warblogging
