November 1, 2007
Hello Kitty WoW Interface
18:12 UTC » Photo - World of Warcraft
And no. I didn’t do this. ;-) … but it is awesome.
Does anyone know where I can download this?
UPDATE: Found it! Hello Kitty Island Adventure UI
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September 25, 2007
HP Blackbird giveaway at Wikia
23:30 UTC » Marketing - Wiki - World of Warcraft
Federated Media is doing a campaign with Wikia for HP to get people to talk about PC’s to promote the hot new HP Blackbird. The Blackbird is a high-end, water cooled mod-friendly PC designed for gamers and other high-end users. They are trying to get people to talk about PC needs and the Blackbird on the Blackbird Wikia site.
They asked me to do a video so here it is.
FWIW, I think it’s a cool idea. I wasn’t paid to do the video although I’m an investor in Wikia so obviously benefit from this.
Oh, and they are giving away free Blackbirds to some of the people who participate in the conversation on the Wiki.
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June 30, 2007
Wow talk transcription
Ars Electronica transcribed my World of Warcraft talk from 23C3 last year for publication of the article in the Ars Electronica Catalog 07, Goodbye Privacy (Schöpf, Christine / Stocker, Gerfied (Eds.): Ars Electronica 2007: Goodbye Privacy. Ostfildern, Hatje Cantz 2004). I fixed up the transcription with minor edits. I thought I'd share it although it is a bit old.
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May 4, 2007
The NOW of Credit Cards

One year ago, I blogged about Phillip Torrone musing about the idea of WoW credit cards. Now it's true.
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December 31, 2006
WoW talk at 23C3
13:06 UTC » Games - World of Warcraft
Update: Emory posted it to Google Video. Thanks!
PS: I usually don't pimp my talks this much, but a few people asked for it so I'm following up. ;-P
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November 7, 2006
Talking about WoW at Web 2.0 ... today
I'll be giving a short (10 min) talk about the World of Warcraft at the Web 2.0 Conference in San Francisco later today. One paper that inspired some of my thinking (and will inspiring a longer blog post soon) is an excellent working paper by John Seely Brown and Douglas Thomas that you can get from the USC Annenberg Center Working Papers site.
Special thanks to Kazpah for helping me put together my slides...
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September 11, 2006
Steven Levy's Newsweek article on Warcraft
Steven Levy was an embedded journalist in We Know for awhile as research for an article that he just finished about the World of Warcraft for Newsweek.
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September 8, 2006
We Know/We No promo video
20:35 UTC » Video - World of Warcraft
Kazpah aka Catspaw put together a nice promo video for our World of Warcraft guild.
PS The voice is AKMA's voice. He's a priest in our guild.
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June 19, 2006
Loic is the one-man-Video-man
16:18 UTC » Creative Commons - Video - World of Warcraft
Loic was lugging a one-man-video setup around when we met in Helsinki. He talked me into doing a conversation so he could show off his gear. ;-) He posted the video and audio on his blog.
Loic has been interviewing amazing people for his blog. Unfortunately for me, the interviews are mostly in French. Maybe he should use dotSUB...
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June 1, 2006
World of Warcraft article in Wired
I wrote an article about the World of Warcraft for the last issue of Wired as part of the 2006 Rave Awards section. It is now available on their site.
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May 23, 2006
The Wisdom of Rob Pardo
This should have been posted with the last post, but I wanted to check the facts with Rob before posting it...
Chris Anderson asked me to participate in giving a toast at the Wired Rave Awards dinner about why WoW was so great and giving a Raver award to Rob Pardo, Lead Game Designer of World of Warcraft (WoW), and his team. I had my own opinions about what made WoW so successful, but I asked Rob with whom I had the opportunity of sitting next to at the dinner. We had a longish conversation about games and WoW and was impressed by Rob's insights and practical experience.
Rob was a guild leader of a hardcore raiding guild on Everquest. Rob is a hardcore gamer. He loved the game, but realized that there were things that could be better designed. He looked at all of the MMOs and together with his team, built a game that was better in each of the different components than any of its competitors while keeping the core culture and functionality of MMOs. They added some important new features including the rest system, team PvP without segregating players from the opposing factions, and a completely quest driven experience, which were new innovations. They also paid attention to issues that existing games experienced or they anticipated would experience and designed WoW to deal with them.
For instance, WoW does not allow buying and selling game gold. However, according to Rob, it doesn't break the economy as some people think. The game is designed to minimize the negative impact of "farmers". The quests and and equipment are designed so that there are many key things that you can't buy with game gold. The issue of gold buying is primarily a matter of players feeling that it is unfair - the great thing about WoW and similar MMOs is that everyone starts equally regardless of what they do in real life.
Although Rob was a hardcore player in Everquest, he designed WoW so that it allowed casual players to have as much fun as hardcore players. It really shows and as a guild custodian of a guild that has many casual players, the ability for casual players to have fun in WoW is very important. Rob mentioned that one of they keys to success of a game is to make sure that the game is fun in the first 5 minutes. I think many game developers forget this and focus on gamers who are "serious" and willing to invest significant time to learn to play or wait a long time to have their first "fun event". I think it is the breadth and diversity of the players that Rob tried to appeal to that is the key to success of WoW and he did it through attention to detail and trying to get each part right rather than focus on a single killer feature.
It reminds me a bit of the book "From Good to Great".
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May 18, 2006
Rob Pardo of Blizzard and the Wired Rave Awards

Joi Ito & Rob Pardo @ Wired Rave Awards
Originally uploaded by JasonDeFillippo.
Jason took this picture of Rob Pardo, the lead game developer of World of Warcraft and VP of Game Design of Blizzard and me at the Wired Rave Awards reception last night. Rob and his team won a Wired Rave Award this year and I wrote the article for the magazine. It was a big treat to get to hang out with Rob and get his view on MMOs and WoW. Thanks Rob and thanks Wired!
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May 10, 2006
Field trip to Undercity
22:08 UTC » Creative Commons - Video - World of Warcraft
Undercity is a Horde city in the World of Warcraft. A few weeks ago some of our guild members and friends decided to take a field trip to Undercity. We snuck in through the sewers and pwned some guards and a battlemaster. I found the video on my hard disk this morning during the conference so I decided to edit it and put some music to it.
The music is Nebula Dub by _ghost that I found on ccMixter. The song is licensed under a Creative Commons Attribution-NonCommercial 2.5 license so this video is as well. It's about 5 min. (AVI / MP4)
UPDATE: yeah yeah... I know the AVI version sucks.
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May 6, 2006
A derivative work
12:52 UTC » Heckling - Humor - Video - World of Warcraft
I KNEW people would make creative use of the CC licensed video I uploaded.
The WoW section subtitled. By Kazpah our friendly neighborhood Warlock.
And NO. That's NOT what I said. ;-P
The video requires some quicktime stuff and won't run in many players. If anyone knows how to convert it to other formats, let us know. FWIW, it seems to work in Safari on my Mac, but not in Firefox... and it will take awhile to download.
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May 5, 2006
SDForum talk today
02:19 UTC » IRC - Joi's Diary - Second Life - World of Warcraft
I'll be giving a talk today at the SDForum in Mountain View. This section is called: Virtual Worlds---The Rules of Engagement.
My talk is 4:00pm - 4:45pm Keynote - The Future of the Metaverse
Not sure exactly what I'm going to talk about, but I'll probably be bopping around IRC, Second Life and World of Warcraft so maybe see you in one of the places or at the conference.
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May 3, 2006
Jonkichi in IMDb
21:05 UTC » Games - Identity - Movies - World of Warcraft

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April 24, 2006
World of Warcraft Update - Garr down
Our World of Warcraft guild has been running Molten Core (one of the end-games) on weekends. We now have a fairly reliable turnout of 40 people for the raids and have started making progress with the bosses. We cleared Lucifron, Magmadar, Gehennas and just took down Garr. (smallish mov / bigger avi / 270MB hi-quality mov) It took us a few tries and isn't as easy (especially the setup) as it looks in the video, but it should be pretty easy from now on. We seem to have our communications and planning relatively organized now and with the help of some of the more experienced players should be able to keep moving until we hit a boss that requires us to get new gear. What is interesting to me about these raids is the combination of preparation, planning and real-time coordination necessary to execute properly and I imagine how these skills could be used for conducting other sorts of activities.
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March 28, 2006
The future of credit cards
13:47 UTC » Economics - Games - World of Warcraft

Phillip Torrone blogs about the future of credit cards on the MAKE blog featuring yours truly on the World of Warcraft card. ;-) He writes about the interaction of credit cards, real money and virtual game money.
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March 24, 2006
You Play World of Warcraft? You're Hired!
02:32 UTC » Games - Leadership and Entrepreneurship - World of Warcraft
Great Wired article by John Seely Brown about World of Warcraft and what you learn when you play it.
And that's exactly what Gillett is doing. He accepted Yahoo!'s offer and now works there as senior director of engineering operations. "I used to worry about not having what I needed to get a job done," he says. "Now I think of it like a quest; by being willing to improvise, I can usually find the people and resources I need to accomplish the task." His story - translating experience in the virtual world into success in the real one - is bound to become more common as the gaming audience explodes and gameplay becomes more sophisticated. The day may not be far off when companies receive résumés that include a line reading "level 60 tauren shaman in World of Warcraft."The savviest employers will get the message.
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